MAXCHΞX (MAXCHEX) — Game Description
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SHORT DESCRIPTION (one sentence)
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MAXCHΞX is a turn-based two-player strategy game for iOS inspired by chess,
played on a 7×9 grid of energy cells aboard a ghost ship drifting through
deep space.

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STANDARD DESCRIPTION
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MAXCHΞX is a turn-based two-player strategy game inspired by chess and built
for mobile. Two teams battle for control of a 7×9 grid of 63 energy cells.
Move your pieces to light cells in your color, capture enemy pieces, and race
to dominate the board or eliminate the opponent's leader — Max.

Eight unique piece types each carry distinct movement rules and special
abilities: the Conductor sweeps the full length of the board in a single move,
the Transformer converts enemy pieces to your side, the Resistor freezes
opponents in place, and the Isolator seals off cells entirely. Every match
begins with a private formation setup phase, giving players strategic depth
before the first move is made.

Play against four AI difficulty levels, pass-and-play with a friend on iPhone 
or play the table top mode on iPad, or compete online via Apple Game Center in 
ranked or friendly matches.

A full Elo rating system, ten rank tiers, and a Spark economy built around
ranked play round out the competitive experience.

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THE STORY — FROM DUST TO DUST
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A long-range vessel drifts through deep space. Its crew is gone. Its mission
failed centuries ago. But two systems still run on the last of its power.

The Alstroemeria was built to carry life across the stars — a deep-range
nuclear-powered vessel on a centuries-long mission to seed a distant planet.
She was named for a long-lived perennial flower. Something that returns season
after season, long after the hand that planted it is gone.

A dormant virus embedded in the mainframe before launch went undetected and
activated mid-transit, tearing through every critical system. The crew did not
survive. The mission was never completed. The seeds never arrived.

Now the Alstroemeria drifts through deep space, dark and silent — except for
two systems still drawing from her nuclear core. The ship's original AI, loyal
to a crew that no longer exists, fights to protect what remains. And the virus,
knowing nothing of what it destroyed, expands.

The game board is the ship's power grid. Every cell is a corridor, a cargo bay,
a cryo chamber where someone once slept. The pieces are the last functioning
components of a dead mission, locked in a war over infrastructure that hasn't
mattered in a thousand years.

If the AI's core process — Max — falls, the Alstroemeria goes dark forever.
If Max holds, the lights stay on. For no one.

The mission failed. The war never ended.

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